Model morph target based on the Poser Restricted Content, but not includes the original mesh connectivity info. You connect the node to an object basically turning that object into a light. The original skin textures were disconnected from the diffuse color channel and connected to the surface color of the probelight node.
There are no lights in this render. For example. If I have a burning candle in Poser 4 I would have to light it with the basic infinite or spot lights. But in P5 and P6 I can attach a probelight node to the flame material in the alternate diffuse channel.
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