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E frontier America, Inc. Poser & Shade 3D Design, Modeling, Rendering | Software Detailed Features
Design using the human form for graphic and web design, fine art, comics, pre-viz/storyboarding, medical and technical illustration, architectural and product design, and education - essentially everywhere your creative mind may take you as you design for print, video, film, or web!
POSING FACES
Poser’s human figures and many third-party figures have fully articulated faces, meaning you can position facial muscles such as mouth, eyebrows, cheeks, and eyes to create different facial expressions using the Parameter dials and/or the Morphing Tool
NOTE
some older poser figures do not have poseable faces.
When you select a head, a series of face-specific parameter dials appears in the
Parameters palette, each dial controlling a different aspect of the face. When using face parameter dials, think of it as manipulating facial muscles to achieve the final results.
The Face camera uses the selected figure’s face as its center of rotation, allowing you to preview your face poses up close.
FACE PARAMETERS
Face parameters normally operate in the range of 0 to 1, with 0 being fully off and 1 being fully on. Negative values (<0) produce inverted poses, and poses greater than +/- 1 give exaggerated poses. For example, a negative Frown parameter setting produces a slight smile. Face parameters are morph targets that can be used in concert to create expressions.
Poser figures contain an array of facial morphs and parameters that allow you to create an endless variety of faces and expressions. The list of face parameters varies by figure, and the all parameters are self-explanatory. To view the available face parameters, select the desired figure’s head and open the Parameters palette.
In addition to posing faces, you can also modify facial structure as well as Ethnicity, Age and Gender parameters via the Face Shaping tool in the Face room.
FACES & PHONEMES
A phoneme is a linguistic term for the positions of the tongue, lips, and teeth as they make sounds. Producing certain sounds requires the mouth and tongue to be in certain positions. Stringing phonemes together is what produces speech.
Poser allows you to create the appearance of phonemes (sometimes called visemes) to accurately simulate speech, a useful feature when adding sound to your scenes (such as a speech). You simulate speech by using different phonemes and keyframes to sync your figure’s mouth movements to the sound. Poser’s Talk Designer generates a lipsync animation for you based upon settings that you configure in the Talk Designer palette.
POSING EYES
To pose eyes, select them using either the Editing tools or the Current Actor pop-up menu and position them by clicking and dragging, or by using the parameter dials.
POSING HANDS
Many Poser figures have fully articulated hands. When you move a finger, the appropriate knuckle(s) bend. You can pose hands for both these figures and older Poser figures without articulated hand joints by applying hand poses from the Library palette.
The Left Hand and Right Hand cameras use the hand as their centers of rotation, making it easier to create precise hand poses.
Use the Editing tools to pose hands as you would any other body part. You can also apply preset hand poses to any Poser figure using the Hands category in the Library palette, just as you would any other pose.
When you select the main portion of a hand (labeled Left Hand and Right Hand in the
Item Select menu), a special set of hand parameter dials appears in the Parameters palette. These dials are as follows:
Grasp:
The Grasp parameter dial controls how tightly the hand/fist is clenched.
Thumb:
The Thumb parameter dial moves the thumb. Higher values move the thumb in towards the hand, and vice versa.
Spread:
The Spread parameter dial controls the amount of hand spread. Higher values spread the hand out, and vice versa.
Info Update! coming soon |
Most popular file extensions used for 3D graphics file formats and 3D software, CAD/CAM software etc.
.3ds 3D Studio Mesh
.max 3ds studio Max
.prj 3D Studio Project
.shp 3D Studio Shape
.dwg, .dwf AutoCAD
.fbx Autodesk FBX doc.
.obj Wavefront Object
.opengl OpenGL Web
.3d, .3d4 Stereo CAD-3D
.u3d Universal 3D
.wrl, .wrz VRML
.cr2, .pz3, .pp2, Poser
.daz, .ds DAZ 3D Studio
.amc, .asf Acclaim M. C.
.c OpenGL C Code
.tri Alias Triangle
.3dm, 3dmf Apple 3DMF
.ima Imagine
.iges Initial Graphics
.fbx FiLMBOX
.lp .ls LightscapeSolution
.lwo, .lws Lightwave
.pov POV Ray 2,3
.rib Renderman RIB
.3dm Rhino-3D
.w3d Shockwave-3D
.stl StereoLithography
.vis Strata StudioPro
.cob, .scn trueSpace
.vet Viewpoint VET
.wrl, .iv VRML, Inventor
.obj Wavefront OBJ
.xgl XGL
.bvh Biovision M. C.
.fact Electric Image
.gof GameExchange2
.hsf HOOPS web
.x DirectX |